Soul Hunter Transport
Name: | | Class/PL: | Soul Hunter Transport / Raid |
Crew Quality: | | Troops: | 4 |
Speed: | 10 | In Service: | - |
Turns: | 2/45ยบ | Craft: | |
Hull: | 5 | Special Rules: | Adaptive Armour Advanced Anti-Fighter 2 Advanced Jump Engine Atmospheric Breaching Pod Flight Computer Self-Repairing 1d6 Shields 10/2 Stealth 4+ |
Damage: | 20 / 0 | Crew: | 1 / 0 |
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Weapon | Range | Arc | AD | Special |
Advanced Plasma Stream | 20 | F | 3 | Precise Super AP Triple Damage
| The Soul Hunter Transport follows the same special rules as the Shadows and Vorlons, including automatically repairing critical hits in the End Phase, in the turn after the critical was suffered. |
| All Content Copyright Mongoose Publishing 2009. Reproduced with permission. |
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